
Gamification Capabilities to Increase Audiences Engagement with the Media:
A Case Study of IRIB IPTV
Factors Affecting the Adoption of Web 2.0 Technology in E-Government from Citizen's Perspective and Providing a Model: Case of Government Offices in Hamadan
Explaining the Mediating Role of Social Capital in the Relationship between the Application of Virtual Social Network and Knowledge Sharing Practices in Cyberspace