Number of Articles: 7
The role of Gamification in Knowledge Sharing using Grounded Theory and MAXQDA Qualitative Modeling
Pages 1-16
Rouhollah Tavallaei, Navid Nezafati, Mohammad Milad Ahmadi
Identifying Information Grounds of Kurdistan University Postgraduate Students and Their Relation with Students' Information Literacy Skills
Pages 17-29
Ali Jalali Dizaji, Arafat Lotfi, Golnessa Galyani Moghaddam
Explaining the Effective Factors in Tracking Information in Electronic Word-of-Mouth (EWOM) Communication in Kashan Foreign Tourists
Pages 30-43
Mohammad Ghaffari, Samane sadat Nasiri
Evaluate cognitive skills, composition and use of information among graduate students of Islamic Azad University Doruod Branch
Pages 44-52
Mansour Torkiantabar, Zahra Arzani
Explaining the role of culture and function of data on humanâs mind (With an epistemological approach based on Karl Popper's ideas)
Pages 53-72
Alireza Soltanzadeh, Saeed Haghir
Website features analysis in the field of gamification focusing on the roles of the mediator of experience and attitude of users (Cace study: Digi Kala)
Pages 73-88
Mahdi Farmani, Mohammad Ghaffari, Mostafa Zandi Nasab
Identification of indigenous knowledge items and presenting the knowledge management model of indigenous medicine in Makran district
Pages 89-102
Nosrat riyahinia, Hasan Mahmoudi
